NANOBOT presents · Medical Game · A Biotech Concept
GUT
vagus nerve
BRAIN
The gut-brain axis is a two-way communication pathway.
The gut microbiome produces up to 90% of serotonin — affecting mood, memory and focus.
GUT-BRAIN AXIS BRAIN GUT MICROBIOME
🧠 Brain — receives signals via vagus nerve, releases neuromediators
🫁 Gut — 500M enteric neurons, 90% of serotonin made here
🦠 Microbiome — 100T microbes, dysbiosis triggers cytokine flood
ROLE / Gatekeeper  ·  OBJECTIVE / Restore neural sync in 60s
⚠ STATUS: NEURAL DYSREGULATION DETECTED
Patient under stress.
Gut–Brain axis disconnected.
Dysbiosis detected — cytokines are flooding the vagus nerve.
Neuromediators blocked. Brain health dropping.

Nano-G, you are the last line of defense.
Restore neural balance before cognitive collapse.
Lactobacillus
▲ PASS IT
Produces GABA
calms anxiety · boosts focus
Bifidobacterium
▲ PASS IT
Releases ACh
memory · cognition support
Candida
✕ BLOCK IT
Cytokine toxin
hijacks vagus · kills mood
Nano-G
◈ YOU
Guard the nerve
restore neural sync
Score
0
TIME
60
Combo
0×
BRAIN HEALTH
5
Deep Flow neural sync engaged
LEVEL 1
Level
1
◈ VAGUS PROTOCOL — SECTOR 1 CLEARED
🏆
You're better than
80% of players
Your gut–brain axis is in sync. The vagus channel holds.
0%YOU — TOP 20%100%
Scientifically proven: Game-based simulations for HCPs yield significantly higher learning outcomes compared to traditional methods in 78% of cases.
* Source: Gong et al., 2019, Serious Games in Health Professions Education
NANO-G // SESSION COMPLETE T+60s
Balance Restored

Neural Sync Complete

The vagus channel is clear. The brain is listening.
Final Score
0
Brain Health
0%
Blocked
0
Max Combo
0×
Level Reached
1

signals passed:0  ·  cytokines blocked:0

Mood index optimal. Cognitive functions in-band. Microbiome thriving.

Tweaks
Gut Mucosa
Warm
Coral
Deep
Brain Dome
Sapphire
Violet
Teal
Bacteria
Microscope
Stylized
Nerve Intensity
Soft
Bold
Electric
🧠
Гравці засвоюють
краще
Дослідження показують: люди, які навчаються через ігрові симуляції, запам'ятовують інформацію на 40% краще та застосовують знання ефективніше в реальних ситуаціях.
* Gong et al., 2019 · Serious Games in Health Professions Education